Build a short playable scene in GDevelop with input, collision, scoring, a restart state, and sound. Export it to the platforms you intend to support and test on a slower device as well as your development machine. Check load time, touch controls, and how assets are packaged.
A visual event system can accelerate prototyping, but assess how a growing project is organized, reviewed, and debugged. Keep a copy of the project and a reproducible export procedure before moving a larger game.