PixiJS is used for interactive 2D graphics. For PixiJS alternatives, build the same small scene in each candidate.
- Render moving sprites, text, masks, filters, and pointer interactions.
- Test texture loading, device-pixel ratio, resize, and cleanup after navigation.
- Measure frame time and memory on the weakest supported device.
- Check accessibility for controls outside the canvas and integration with your framework.
- Compare bundle size, API stability, and migration effort for existing assets.
A static animation screenshot cannot prove interaction performance. Keep test assets and scene logic equivalent across implementations.